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体感运动在全民健身活动中推广开展的可行性研究
季华
(安徽工程大学 体育学院)
摘要:
体感运动是网络科技与传统体育运动相结合的产物,是应对网络时代的宅文化、应对全民健身活动中主体和外部环境障碍而产生的一种科技创新型的低碳体育运动方式。全民健身活动中存在的主体参与意识不足、场地设施缺乏、自然环境影响、运动项目有限等障碍为体感运动的推广开展提供了契机;政府的支持和群众的喜爱促进了体感运动的顺利开展。体感运动有助于挖掘潜在的体育运动人口,开启了全新的全民健身活动方式;体感运动削弱了各种障碍对人们参与体育的影响,强化了人们的体育健身参与意识,为人们提供了方便易行的活动方式。它虽然不能完全代替传统运动方式,但作为体育健身的一种补充方法在全民健身中的开展是值得肯定的
关键词:  体感运动  全民健身  “爱动”
DOI:
基金项目:安徽省社科规划项目“安徽省体育转型发展的结构性障碍及对策研究”(AHSKQ2014D90)
Research on the Feasibility of Promoting and Developing Somatic Games in Chinese National Fittness
JI Hua
(Department of Physical Eduation, Anhui Engineering University)
Abstract:
Somatic Games are the combination of network technology and traditional sports. It is a kind of lowcarbon sporting form of technology innovation, which handles the otaku culture, and overcomes the obstacles of subject and environment in our national fittness. Such obstacles in the national fitness campaign as lack of participation consciousness, lack of venues and facilities, influence of natural environment, limited sport events may provide an opportunity to develop Somatic Games; the support of the government and the favor of the citizens promotes the smooth development of Somatic Games. Somatic Games contributes to extension to potential sports population, and have established a new way of national fitness activities; Somatic Games have weakened the various obstacles to influence people to participate in sports, strengthened the consciousness of people to participate in sports, provided a convenient way for people’s sport activities. Although it can not completely replace the traditional mode of sports, Somatic Games is worthy of affirmation in national fitness developmen as a supplementary method of physical fitness
Key words:  Somatic Games  national fitness  I dong

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