摘要: |
体育是一种身体的活动,但随着技术的发展,人们在生物的肉身之外,还拥有技术的身体,身体的观念被彻底重构,身体正由肉身走向虚拟。在体育电子游戏中,运动的身体被虚拟的技术身体取代。引入身体理论和“后人类”理论,运用文献资料法和逻辑分析法,对体育电子游戏中身体的在场问题进行探讨,对“后人类”时代的体育进行思考。认为,在体育电子游戏中,虚拟的技术身体成为在场的数字具身,而生物的肉身被悬置,体育由身体的活动走向纯粹的信息,由生物的肉身走向虚拟的数字身体,由肉身的在场走向虚拟的在场。这使体育被更深刻地裹挟进入一个虚拟的、数字化的、纯粹的信息世界。“后人类”时代,纯粹信息化的体育排除了人类肉身,成为人工智能和机器算法的游戏。 |
关键词: 身体 具身 在场 电子游戏 后人类 |
DOI: |
投稿时间:2023-06-26 |
基金项目:教育部人文社会科学研究规划基金项目“当代中国语境下的体育、媒介与文化”(15YJA890023) |
|
Digital Embodiment: Human Bodies in Sports Video Games |
YANG Jianfeng |
(School of Journalism and Communication, Shanghai University of Sport, Shanghai 200438 , China) |
Abstract: |
Sport is a kind of physical activity, but with the development of technology, people have a technical body in addition to the biological body. The concept of body is completely reconstructed, and the body is moving from the physical body to the virtual body. In sports video games, the moving body is replaced by a virtual technical body. By introducing body theory and “post-human” theory, using the methods of literature and logical analysis, this paper discusses the presence of body in sports video games, and thinks about sports in the “post-human” era. It is believed that in sports video games, the virtual technical body becomes the digital embodiment of the presence, while the physical body of the creature is suspended. Sports move from physical activities to pure information, from the physical body of the creature to the virtual digital body, and from the presence of the physical body to the virtual presence. This makes sports more deeply coerced into a virtual, digital, pure information world. In the “post-human” era, purely informational sports exclude human flesh and become a game of artificial intelligence and machine algorithms. |
Key words: body embodiment presence video games post-human |